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- FITini
-
- // This is the Ejection Pod Projectile
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- [ObjectClass]
- l ObjectTypeNum = 17
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- [ObjectType]
- st Name = "ejectp" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 25 // ID number for this object type
- l Appearance = 0 // This can be a flash FX
- l Duration = 2 // Lasts forever = -1 (s) 2 second burst
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
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- [ProjectileLaserData]
- f Velocity = 250.0 // m/s
- f ProjectileLength = 24.0 // w.u.
- f BulgeLength = 6.0 // w.u.
- f BulgeWidth = 2.0 // w.u.
- uc f0Color = 16
- uc f1Color = 16
- uc f2Color = 31
- uc f3Color = 8
- uc e0Color = 16
- uc e1Color = 16
- uc e2Color = 31
- uc e3Color = 8
- f CloseDistance = 25.0
- ul SmokeObjectId = 11
- ul SoundEffectId = 27 // Id of soundEffect to play on Fire.
- ul ProjectileMissEffect = -1
- ul ProjectileHitEffect = -1
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- FITend
-