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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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objects
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object2.pak
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Unnamed File 000485
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Text File
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1998-04-08
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1KB
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38 lines
FITini
// This is the Ejection Pod Projectile
[ObjectClass]
l ObjectTypeNum = 17
[ObjectType]
st Name = "ejectp" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 25 // ID number for this object type
l Appearance = 0 // This can be a flash FX
l Duration = 2 // Lasts forever = -1 (s) 2 second burst
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
[ProjectileLaserData]
f Velocity = 250.0 // m/s
f ProjectileLength = 24.0 // w.u.
f BulgeLength = 6.0 // w.u.
f BulgeWidth = 2.0 // w.u.
uc f0Color = 16
uc f1Color = 16
uc f2Color = 31
uc f3Color = 8
uc e0Color = 16
uc e1Color = 16
uc e2Color = 31
uc e3Color = 8
f CloseDistance = 25.0
ul SmokeObjectId = 11
ul SoundEffectId = 27 // Id of soundEffect to play on Fire.
ul ProjectileMissEffect = -1
ul ProjectileHitEffect = -1
FITend